


Most of it's features are avaiable in dialog with your faction minister.Īlliances work as offensive and defensive pacts, ensuring support of allied faction in case of war. Use the “U” key to access it, left click either the company banner in the bottom left, or the company itself on the battlefield to select it (hold down shift to select multiple at the same time), and click and hold right click to move a selected company.ĭiplomacy Unique diplomacy features has been added, including alliances, expanded peace negotiations menu and improved diplomatic AI. Low stamina negatively impacts discipline, accuracy, and movement speed.įurthermore, you can (and have to) access a new aerial view in order to command your troops. Stamina is drained when your units fight in melee or run (which can be toggled with the ~ tilde key ). Other skills can make units hold for a brief moment despite being broken, allowing you to hold the line or plug gaps. Casualties, enemy fire, and exhaustion negatively affect discipline, and should discipline fall below a certain threshold (15% by default, this threshold can be further improved by skills) the company will break and retreat. Discipline is an abstraction of morale and affects accuracy. You can access the company set-up in the pre-battle deployment menu. Artillery and cavalry also utilize this system, with differentiated company types existing for both. However, there is room for improvement: both the city-building and battle elements are perhaps too simplistic, and advanced-level users may hunger for more.Between Empires completely replaces Warband's native division system, instead using a new company system that allows players to split infantry units into multiple line, guard, or light infantry companies. However, the most fun can be had if you don't try to play against the computer, but rather against your friends or someone you connect with on the developer's platform.During our testing, the game performed well, and it was a more pleasant experience than on the iPhone's small screen it loads faster. We loved the fact that players have some goals to reach.
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Novice users will feel kind of lost, and they will need to spend extra time working out how the app and its controls work.Īs the Mac application is exactly the same game that users can download for free from the App Store on their iPad or iPhone, it's interesting to continue the game on a bigger screen that reveals the graphical user interface in full.While the story isn't one of the game's strengths, some of the characters are fun, especially the young mechanic. The game isn't as intuitive as the developers would probably like it to be, despite the on-screen help. While the combination of too many elements results in simplified building mechanics and combat (maybe too simplified), the overall gaming experience is enjoyable.Everyone has a story, even the virtual characters, and we liked the action-movie type introduction of the characters at first launch we wondered if this aimed to replace the missing Help file or Support for Battle Nations.
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It started as an iOS app, and now it is available on the Mac OS X platform, too: Battle Nations is a free game that combines city-building - including harvesting resources and creating goods - with combat, as you are also in charge of training troops and defending territory. However, there is room for improvement: both the city-building and battle elements are perhaps too simplistic, and advanced-level users may hunger for more. Some of these more 'overpowered' promotional units assisted in the eventual demise of the game. This led to the firm conviction by many of the players that the game was 'free-to-play, pay-to-win'. These units were purchasable by Nanopods, and in some cases, had incredible advantages over non-promotional units. With every event, a 'promotional unit' was released. 'Arena Challenges', although controversial and 'pay-to-win', allowed players to square up against other players in Asynchronous player-versus-player combat. 'Invasions' also presented opportunities for guild members to work together and compete against other guilds by defeating enemy invasions on their outposts. FotS was acknowledged by the Battle Nations community to be the victors of the final Boss Strike, much to the chagrin of BSR. 'The Boss Strike', in which allies in guilds joined together to get the highest score possible, and in turn receive special unit and resource rewards. Battle Nations grew quickly, and the playerbase became loyal and dedicated to the game.
